Train45 Pazuzu Route – Full Walkthrough
Pazuzu is the only angel in Train45 and the only companion whose route requires rescuing her from a locked car before any affection build can begin. This walkthrough covers the full progression.
Why Pazuzu Is Gated
Pazuzu does not appear in any chapter-1 car. Her first appearance is the Dark Room car in chapter 3, and she is locked there until the player queues the correct rescue route. Without the rescue, her affection cannot be raised.
Dark Room is a hard-miss: it does not appear on the phone map or the terminal route list until the player has previously visited car 10 (Reverse Direction). The trigger is a delayed flag set during the chapter-2 investigation of car 10.
Step 1: Chapter 2 — Visit Car 10
Investigate car 10 (Reverse Direction) and complete the anomaly. The car-10 trigger sets the Dark Room flag. There is no on-screen confirmation; the flag is set silently.
Skip car 10 and the Dark Room never appears in chapter 3. Reload the chapter-2 save and complete car 10 to re-enable the flag.
Step 2: Chapter 3 — Queue 2-3-10-41
After car 10's flag is set, queue the route code 2-3-10-41 on the phone map. The Dark Room car becomes reachable.
Enter the Dark Room. Pazuzu is locked behind a chain. Inspect the chain, then inspect the three triggers in this order: car-2 chest, car-3 poster, car-10 window. The chain unlocks and Pazuzu escapes to the rest car.
Achievement: Found Pazuzu trapped in a dark room. Global unlock 62.25%.
Step 3: Chapter 3 — Recover Pazuzu’s Wallet
The wallet hangs on a hook in car 36 (Snow Woman). Pick it up — this is the Lv1 affection trigger.
Achievement: Recovered Pazuzu's wallet. Global unlock 72.68%.
Step 4: Chapter 4 — Witness Level
Talk to Pazuzu at the rest car. The Lv1 dialog auto-fires once the wallet is in your inventory. Pazuzu thanks you for the rescue and offers the Lv1 scene.
Step 5: Chapter 5 — Justice Level
Bring Pazuzu the Konial evidence memo (car 33 chest — the Giant Konial reward). Pazuzu reads the memo, then demands a confrontation with Konial.
The Lv2 dialog auto-fires. Pazuzu grants access to the Judgment Ending branch.
Step 6: Chapter 6 — Judgment
Queue the Pazuzu finale branch (route code 33-36-41-44). Spend the Konial Memo on Pazuzu's lever option. The Justice Ending plays.
If you skip Pazuzu's route and spend the Memo on the angel lever, the Destined End plays — Pazuzu is banished.
Common Mistakes
- Skipping car 10 in chapter 2. The Dark Room trigger is car-10 only. Other anomalies do not set the flag.
- Inspecting the chain in the wrong order. Triggers must fire in car-2 → car-3 → car-10 order. Reverse order or parallel inspection breaks the chain.
- Selling the wallet. Pazuzu's wallet is a key item. The Butler Shop never offers to buy it, but it can be discarded in the inventory screen. Do not discard.
- Missing the Konial evidence memo. The Giant Konial chest (car 33) is the only source. Reload chapter 3 if you skipped it.
Related Pages
Frequently Asked Questions
Can I rescue Pazuzu in chapter 2?
No. The Dark Room car appears only in chapter 3, and the trigger flag is set in chapter 2. Earlier is impossible.
Does Pazuzu have a happy ending?
Pazuzu has the Justice Ending, not a Happy Ending. The True Ending is Konial’s; Pazuzu’s Justice Ending is the canonical closure for her route.
What if I miss the wallet?
Reload the chapter-3 save. The wallet is single-loot per save; missing it locks you out of the Justice Ending.
Can Pazuzu and Konial both be at Lv7?
Yes. The two routes are independent. You can build both and see both endings across two playthroughs.
Video Walkthrough
Watch the six verified gameplay videos below to see these strategies in action.
All Secret Anomalies, Traps, and Scenes | Train 45