Train45 Bad Endings Guide

Bad endings in Train45 are not punishment runs — they are deliberate story variants with their own Steam achievements, gallery scenes, and replay value. This guide lists every confirmed bad ending, the choice that locks it in, and how to dodge it on the route you actually want to play.

How Bad Endings Work

Train45 categorises finales into four buckets: companion endings (good routes for each character), neutral endings (you escape alone), bad endings (failed routes, betrayal, or death), and the hidden true ending. Bad endings share one structural trait — they lock the title-screen Event Gallery until you complete a good or true run on the same save cycle.

Every bad ending still grants Steam achievements and counts toward All 20 achievements. Treat them as part of the 100% completion route rather than mistakes to avoid.

The most common trigger is reaching the final chapter without enough affinity in any companion — the game defaults to a solitary escape that fails. The second most common trigger is choosing Pazuzu’s “trust the angel” lever without first obtaining Xiao Ke OMEGA, which locks you into the Destined End.

Bad Ending 1 — Solitary Escape (No Companion Affinity)

Reach the mechanism room in chapter 6 with no companion above 60 affinity. The protagonist attempts to leave the train alone, ignoring the angel and demon factions. The result is a bleak escape attempt that fails.

How to avoid: maintain at least moderate affinity with the companion you intend to romance from chapter 1. Aim for the 60-point threshold before the chapter 4 lock point, then keep building through the finale.

Achievement granted: Yes — counts toward Steam completion totals. The exact name is not in any named patch note; this wiki only documents text Elniko has published.

Bad Ending 2 — Trust the Angel (Destined End)

At the final chapter mechanism room, spend Konial's Memo early without ever retrieving Xiao Ke OMEGA. The blank lever becomes Pazuzu’s lever, and pulling it locks you into the Destined End — the angel faction wins, the demon faction loses, and Konial’s memories wipe.

This ending is widely called a bad ending because the gallery stays locked and the protagonist loses the chance to learn the full truth. Steam still grants The Destined End achievement.

How to avoid: do not spend Konial's Memo until you have obtained Xiao Ke OMEGA from chapter 6. Read our Destined End guide for the full lever choice and our True Ending walkthrough for the OMEGA route.

Achievement granted: The Destined End. Counts toward 100% Completion.

Bad Ending 3 — Konial Route Failure

Pursue Konial’s romance path but fail to reach the affinity lock point or miss the dialogue branch in chapter 5 that confirms her route. The game defaults to a neutral ending with the train master instead of the companion finale.

This ending is the trickiest because Konial’s affinity is harder to build than the human companions — most of her affection comes from anomaly decisions rather than direct dialogue, and her shop-ticket mechanic can pull you off-route if you spend too freely elsewhere.

How to avoid: read our Konial character guide and Character Routes before locking her route. Affinity tops out around chapter 5 — late attempts always fail.

Achievement granted: Variant ending achievement, distinct from the good-route companion achievement.

Bad Ending 4 — Rei & Kyo (Mid-Route Trigger)

Mid-route through chapters 5–6, an event with Rei and Kyo can pull the protagonist off any companion path. Choosing to follow the Rei & Kyo branch without enough affinity with your chosen character ends the run as a neutral outcome that does not unlock either finale.

The Rei & Kyo scenes are unique — they reward dedicated chapter revisits but cost any unfinished companion route. Plan these as part of your third or fourth playthrough rather than your main run.

How to avoid: do not engage Rei & Kyo until you have either completed a companion route or committed to a dedicated Replay Route run. See Character Events for the chapter 5 trigger condition.

Bad Ending 5 — Finale Without Key Items

Reach the mechanism room without Xiao Ke OMEGA, the Copper Bracelet, and Konial's Memo. The finale collapses into a frantic solo sequence that ends in death.

This is the “do nothing bad endings” outcome — no romance, no key items, no preparation. It is the very first ending most players see on a careless first run.

How to avoid: follow our First Playthrough route to collect every key item organically. None of the items are missable on a chapter-by-chapter revisit path.

Why Bad Endings Are Worth Playing

Every bad ending unlocks a unique Event Gallery scene after a true-ending clear on v1.0.4.2 or later. Some bad endings also introduce dialogue branches that are not reachable on a clean good run. For 100% Completion, you need at least two bad endings plus the true ending.

Recommended bad ending order on a clean playthrough cycle:

  1. First playthrough — natural companion good route (Reina or Mai recommended).
  2. Second playthrough — chase the Destined End intentionally to learn the lever mechanic.
  3. Third playthrough — chase the True Ending with OMEGA, route 8-31-45-54, and the Copper Bracelet.

Pair this with our Ending Planner and How to Get All Endings for a structured schedule.

Related Pages

Frequently Asked Questions

How many bad endings does Train45 have?

Five confirmed bad ending variants: Solitary Escape, Trust the Angel (Destined End), Konial Route Failure, Rei & Kyo mid-route, and Finale Without Key Items. Each grants its own Steam achievement.

Do bad endings count for 100% completion?

Yes. The 100% Completion route recommends at least two bad endings plus the true ending across three structured playthroughs.

Will I lose progress by triggering a bad ending?

You keep all Steam achievements and gallery unlocks, but the title-screen Event Gallery stays locked until a good or true ending clears on the same save cycle. Always back up saves before intentional bad-ending runs.

What is the easiest bad ending to trigger first?

The Finale Without Key Items outcome — do nothing different on your first run and it triggers naturally if you skip every companion route. Use it as your free first bad ending before the Destined End.

Is the Destined End a bad ending?

It is the standard story finale — Trust the Angel. Players call it a bad end because memories wipe and the gallery stays locked. Steam still grants The Destined End achievement.

Can I undo a bad ending without restarting?

No. Once you reach a finale in chapter 6, that save is locked. Keep separate saves before the mechanism room and load an earlier one to redo the finale.

Video Walkthrough

Watch the six verified gameplay videos below to see these strategies in action.

The Train Refuses to Let Me Leave | Train45 Gameplay

The Train Refuses to Let Me Leave | Train45 Gameplay thumbnail