Train45 Butler Shop Catalog
The owl butler’s rest-point stall is the real late-game economy. Terminals 1–8 drop items. Terminals 9–19 are shop purchases. Tickets come in four grades (junk 1, normal 2, gold 3, platinum 4). Spend early tickets on perception, not cosmetics.
How the Stall Works
Stock expands as butler affection rises (chests and the 11 lost-item boxes — see Lost Items). Some hint SKUs also wait on rest-point dialogue. First visits to most terminals permanently raise equipment capacity, so you can carry heavier perception tools on later cars. The Copper Bracelet uses 45 capacity and costs 0 tickets once it is in stock; wearing it blocks car navigation.
v1.0.2 made Spare Panties apply to more companions and let the bracelet feed Konial affection. v1.0.4.3 fixed Lipstick showing wrong anomaly answers. Buy Lipstick only after that patch. Everything Sold Out needs every listing, including lost-item hints and capacity packs.
Do not guess terminal numbers. Buy the matching hint, then type the code from Puzzle Solutions. Guessing 9–19 usually fails even if you know the cars from a wiki.
Must-Buy Perception Tools
Three tools change first-run survival. Dim Red Lamp (500 tickets, capacity 13) paints likely anomaly zones — random paint if the car is clean. Palulu Cola (480, capacity 12) keeps you moving until the can bursts on the anomaly tile; it trivializes the hunt, so skip it if you still enjoy searching. Used Lipstick (1,800, capacity 20) offers five location picks; all five randomize on a clean car.
Support pieces: Single Earbud (320 / 7) widens Sense range. Cute Massager (340 / 9) shortens Sense time. Cheap Charm (390 / 8) adds tickets on success. Okaboshi 0.00001 (300 / 8) grants a failure retry. Brown Stockings (700 / 14) split anomaly height into high / mid / low. Daruma (1,500 / 15) appears when a car has no anomaly — a clean-car tell.
Copper Bracelet (0 tickets, capacity 45) is a chapter-6 key item, not a perception toy. Full chain: Key Items and True Ending.
Terminal Hints and Lost-Item Maps
| Item | Tickets | Cap | Role |
|---|---|---|---|
| Padlock | 150 | 0 | Security Car hint |
| Slow Zone Notice | 150 | 0 | Slow Car hint |
| Torn Fan | 200 | 0 | Broken AC Car |
| Inspection Report -2- | 200 | 0 | Break Room |
| Groper Warning | 300 | 0 | Any three of cars 6 / 32 / 34 / 38 / 49 |
| Inspection Report -3- | 1,000 | 0 | Broken Car (Mai interest) |
| Dog Collar | 1,000 | 0 | Pet Car (Reina interest) |
| Empty Milk Bottle | 1,000 | 0 | Nursing Center |
| Lover’s Letter | 1,400 | 0 | Strong AC Car |
| Flyer – Pachinko | 1,400 | 0 | Collaboration Car; wall code 45 |
| Door Repair Notice | 1,500 | 0 | Faulty Door |
| Validated Ticket | 1,500 | 0 | Ticket Check Car |
| Broken Clock | 1,500 | 0 | Passing Car; 10-5-40 after the 3h15m math |
| Commemorative Coin | 1,200 | 0 | Unlocks unvisited cars on the phone map |
| Lost Item Hint -1- | 1,500 | 0 | Marks boxes in cars 1–20 |
| Lost Item Hint -2- | 2,500 | 0 | Marks boxes in cars 21–40 |
| Lost Item Hint -3- | 4,000 | 0 | Marks boxes from car 41 onward |
| Equipment Capacity Pack | 500 | — | Raises how much gear you can carry |
Lost-item hints are optional for finding boxes, required for Everything Sold Out. Terminal codes and first-visit capacity bonuses are on Puzzle Solutions and Terminal Routes.
Other Shop and Drop Gear
Clogged Padlock (0 / 2) purges companion-body anomalies after a successful Sense. Broken Key (0 / 4) purges some ghosts. Rough Fan (0 / 6) vacuums floor tickets while you hold Sense. Silent Alarm (530 / 7) pays extra tickets for timed Sense. Silicone Breast (330 / 8) widens item pickup. Love Lube (320 / 10) raises walk speed. Empty Beer Can (0 / 11) blocks ghost interference while worn. Retro Game Console (650 / 3) spends lust faster during H. Ancient Record Tablet (0 / 9) eventually reroutes you toward unseen cars if you keep hitting repeats without a set route. Spare Panties (450 / 9) add companion affection on successful exploration after the v1.0.2 expansion.
Ticket income: pickups, H actions, and a 50×2 drop when an affection rank actually levels. Clean cars still appear, so Daruma or the lamp’s random paint saves failed “there is nothing here” guesses. Track purchases beside the Anomaly Checklist.
Related Pages
Frequently Asked Questions
What should I buy first?
Dim Red Lamp or Single Earbud, then terminal hints 9–19 as they appear. Save Palulu Cola and Lipstick until you are tired of searching. Buy lost-item hints after chapter 4 if tickets are fat; they are optional for the boxes themselves.
Why can’t I enter a terminal I already know?
Hints for destinations 9–19 are shop items. The game rejects guessed codes until you own the matching hint. Unequip the Copper Bracelet or the phone map will not accept routes.
Does Everything Sold Out need the three lost-item hints?
Yes. Every stall listing counts, including hints you might never use.
What are gold and platinum tickets?
Four pickup grades: junk 1, normal 2, gold 3, platinum 4. They are the same currency pile with different point values.
Video Walkthrough
Watch the six verified gameplay videos below to see these strategies in action.
All Secret Anomalies, Traps, and Scenes | Train 45